Version: 2021.3
LanguageEnglish
  • C#

ShaderKeyword.IsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool IsValid();

Returns

bool Returns true if the global shader keyword exists. Otherwise, returns false.

Description

Checks whether the global shader keyword exists.


Declaration

public bool IsValid(ComputeShader shader);

Parameters

shader The shader that declares the keyword.

Returns

bool Returns true if the shader keyword exists. Otherwise, returns false.

Description

Checks whether the shader keyword exists in the compute shader you pass in.


Declaration

public bool IsValid(Shader shader);

Parameters

shader The shader that declares the keyword.

Returns

bool Returns true if the shader keyword exists. Otherwise, returns false.

Description

Checks whether the shader keyword exists in the shader you pass in.