Version: 2021.3
LanguageEnglish
  • C#

ScriptableRenderContext.QueryRendererListStatus

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Rendering.RendererUtils.RendererListStatus QueryRendererListStatus(Rendering.RendererUtils.RendererList rendererList);

Parameters

rendererList The RendererList to query.

Returns

RendererListStatus Returns the status of the RendererList.

Description

Queries the status of a RendererList.

You can use this command to expose information about the visible GameObjects before recording any rendering commands in a command buffer. For example, by querying the status of a RendererList that includes only transparent GameObjects, the application can know if any transparent GameObjects are visible in the current view and, if not, skip the setup of any rendering passes required to draw them.

Before querying a RendererList for its status, the application should first call ScriptableRenderContext.PrepareRendererListsAsync.