Version: 2021.3
LanguageEnglish
  • C#

RenderTargetIdentifier.AllDepthSlices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int AllDepthSlices;

Description

All depth-slices of the render resource are bound for rendering. For textures which are neither array nor 3D, the default slice is bound.