Version: 2021.3
LanguageEnglish
  • C#

FastMemoryFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Control Fast Memory render target layout.

Properties

NoneUse the default fast memory layout.
SpillTopSections of the render target not placed in fast memory will be taken from the top of the image.
SpillBottomSections of the render target not placed in fast memory will be taken from the bottom of the image.