Version: 2021.3
LanguageEnglish
  • C#

CommandBuffer.SetBufferData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetBufferData(ComputeBuffer buffer, Array data);

Declaration

public void SetBufferData(ComputeBuffer buffer, List<T> data);

Declaration

public void SetBufferData(ComputeBuffer buffer, NativeArray<T> data);

Declaration

public void SetBufferData(GraphicsBuffer buffer, Array data);

Declaration

public void SetBufferData(GraphicsBuffer buffer, List<T> data);

Declaration

public void SetBufferData(GraphicsBuffer buffer, NativeArray<T> data);

Parameters

buffer The destination buffer.
data Array of values to fill the buffer.

Description

Adds a command to set the buffer with values from an array.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.


Declaration

public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetBufferData(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetBufferData(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetBufferData(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count);

Declaration

public void SetBufferData(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count);

Parameters

buffer The destination buffer.
data Array of values to fill the buffer.
managedBufferStartIndex The first element index in data to copy to the compute buffer.
graphicsBufferStartIndex The first element index in compute buffer to receive the data.
count The number of elements to copy.
nativeBufferStartIndex The first element index in data to copy to the compute buffer.

Description

Adds a command to process a partial copy of data values from an array into the buffer.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.