mesh | Mesh to draw. |
matrix | Transformation matrix to use. |
material | Material to use. |
submeshIndex | Which subset of the mesh to render. |
shaderPass | Which pass of the shader to use (default is -1, which renders all passes). |
properties | Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock. |
Add a "draw mesh" command.
Additional resources: DrawRenderer, MaterialPropertyBlock.