Version: 2021.3
LanguageEnglish
  • C#

ReflectionProbe.defaultTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Texture defaultTexture;

Description

The surface texture of the default reflection probe that captures the environment contribution. Read only.

Unity maps this texture onto the surface of the default reflection probe. The SkyManager automatically generates the default reflection probe to capture environment lighting.

To disable the environment contribution in the lighting result for a scene or GameObject that does not have manually created light maps and Light Probes, disable the default Reflection Probe and the Ambient Probe. For more information, see Disabling the SkyManager.

Additional resources: ReflectionProbe.texture.