| Property | 
                      Description | 
                    
                  
      | captureFlags | Flags corresponding to the fields present in a returned memory snapshot. | 
      | connections | Connections is an array of from,to pairs that describe which things are keeping which other things alive. | 
      | fieldDescriptions | Array of Field Descriptions, referenced by Type Description entries by array index. | 
      | filePath | Path to the memory snapshot file. | 
      | gcHandles | All GC handles in use in the memorysnapshot. | 
      | managedHeapSections | Array of actual managed heap memory sections. | 
      | managedStacks | Array of managed stacks in a memory snapshot. | 
      | metadata | Meta data that was collected during memory snapshot capture. | 
      | nativeAllocations | Array of native allocation data, captured in C++. | 
      | nativeAllocationSites | Array of native allocation site data, captured in C++. | 
      | nativeCallstackSymbols | Array of callstack symbols, used by native allocation site data. | 
      | nativeMemoryLabels | Array of memory labels, used by native allocation site data. | 
      | nativeMemoryRegions | Array of native memory regions, which houses native allocations. | 
      | nativeObjects | All native C++ objects that were loaded at time of the snapshot. | 
      | nativeRootReferences | Array of native root references, which represent ownership of native allocation data. | 
      | nativeTypes | Descriptions of all the C++ unity types the profiled player knows about. | 
      | recordDate | The time and date at which the snapshot was recorded. | 
      | typeDescriptions | An array of indexes into PackedMemorySnapshot.typeDescriptions indetifying the type this field belongs to. | 
      | version | The current snapshot format version. | 
      | virtualMachineInformation | Information about the virtual machine running executing the managed code inside the player. |