Version: 2021.3
LanguageEnglish
  • C#

PlayerSettings.GetMobileMTRendering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static bool GetMobileMTRendering(Build.NamedBuildTarget buildTarget);

Parameters

buildTarget The NamedBuildTarget. (Only iOS, tvOS and Android).

Returns

bool Returns true if multithreaded rendering option for build target is enabled.

Description

Check if multithreaded rendering option for mobile platform is enabled.


Declaration

public static bool GetMobileMTRendering(BuildTargetGroup targetGroup);

Parameters

targetGroup Mobile platform (Only iOS, tvOS and Android).

Description

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.