Version: 2021.3
LanguageEnglish
  • C#

PlayerSettings.GetGraphicsAPIs

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static GraphicsDeviceType[] GetGraphicsAPIs(BuildTarget platform);

Parameters

platform Platform to get APIs for.

Returns

GraphicsDeviceType[] Array of graphics APIs.

Description

Get graphics APIs to be used on a build platform.

By default each platform is using "automatic" graphics API detection and picks the best available one (see GetUseDefaultGraphicsAPIs). However it is possible to change that to explicitly limit the graphics APIs used via SetGraphicsAPIs.

Additional resources: SetGraphicsAPIs, SetUseDefaultGraphicsAPIs, GetUseDefaultGraphicsAPIs.