Version: 2021.3
LanguageEnglish
  • C#

Mesh.MeshData.SetSubMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetSubMesh(int index, Rendering.SubMeshDescriptor desc, Rendering.MeshUpdateFlags flags);

Parameters

index The index of the sub-mesh to set data for. See subMeshCount. If you specify an out of range index, Unity throws an exception.
desc Sub-mesh data.
flags Flags controlling the function behavior. See MeshUpdateFlags.

Description

Sets the data for a sub-mesh of the Mesh that Unity creates from the MeshData.

See Mesh.SetSubMesh for more information on setting sub-mesh data. If you call this method on a read-only MeshData, Unity throws an exception.