Version: 2021.3
LanguageEnglish
  • C#

EventService.Emit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void Emit(string eventType, object args, int targetId, MPE.EventDataSerialization eventDataSerialization);

Declaration

public static void Emit(string eventType, object[] args, int targetId, MPE.EventDataSerialization eventDataSerialization);

Parameters

eventType The message's type name.
args The arguments sent with the message.
targetId When you send the event to a specific connection, this is the connection ID. By default it is set to -1, which sends the message to all other EventServices.
eventDataSerialization Specifies how to serialize the request's arguments. This can be standard JSON, or JSON annotated with JsonUtility. You can use the latter to convert the argument to a concrete Unity object that supports JsonUtility.FromJson.

Description

Sends a fire-and-forget message to all ChannelClients connected to the "events" route.