Version: 2021.3
LanguageEnglish
  • C#

UsesLuminPlatformLevelAttribute

class in UnityEngine.Lumin

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This attribute provides a way to declaratively define a Lumin platform level requirement that is automatically added to the manifest at build time.

This attribute is intended to be used for lower level feature development and should not be needed by most projects. Improper use of this attribute can potentially result in rejection from the Magic Leap Store.

Constructors

UsesLuminPlatformLevelAttributeMinimum platform level that is required.