Version: 2021.3
LanguageEnglish
  • C#

LightProbes.GetInterpolatedProbe

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void GetInterpolatedProbe(Vector3 position, Renderer renderer, out Rendering.SphericalHarmonicsL2 probe);

Description

Returns an interpolated probe for the given position for both real-time and baked light probes combined.

Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.