Version: 2021.3
LanguageEnglish
  • C#

FixedJoint2D.dampingRatio

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float dampingRatio;

Description

The amount by which the spring force is reduced in proportion to the movement speed.

The spring will oscillate with a certain frequency as it attempts to reestablish the desired distance between the objects. The higher the damping ratio, the quicker the oscillation will die down to zero.

Additional resources: frequency.