Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetTexture

Declaration

public void SetTexture(string name, Texture texture);

Declaration

public void SetTexture(int nameID, Texture texture);

Parameters

nameID The ID of the resource as given by Shader.PropertyToID.
name The name of the texture being set.
texture The texture to bind the named local resource to.

Description

Binds a texture resource. This can be a input or an output texture (UAV).

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be bound in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalTexture must be used.


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