Version: 2021.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetMatrixArray(string name, Matrix4x4[] values);

Declaration

public void SetMatrixArray(int nameID, Matrix4x4[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The matrix array to set.

Description

Sets a matrix array uniform.

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalMatrixArray must be used.