Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closepath | Data array to be filled with the sequence of NavMesh nodes that comprises the found path. |
int Number of path nodes successfully copied into the provided array.
Copies into the provided array the list of NavMesh nodes that form the path found by the NavMeshQuery operation.
Must be called at the end of a successful NavMeshQuery.BeginFindPath - NavMeshQuery.UpdateFindPath - NavMeshQuery.EndFindPath sequence in order to obtain the resulting path.
Can be called multiple times as long as NavMeshQuery.BeginFindPath has not been called for that same query.
If the resulting path, stored in the query, is longer than the length of the provided array, the nodes are still copied (from the beginning of the path up to the array's length).
Important: If the start NavMesh node of the path has been removed by a NavMesh modification since the initial BeginFindPath
call of the pathfinding operation, the returned path will be empty.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.