Version: 2021.3
LanguageEnglish
  • C#

EditorSettings.serializeInlineMappingsOnOneLine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool serializeInlineMappingsOnOneLine;

Description

Forces Unity to write references and other inline mappings on one line, to help reduce version control noise.

When the Unity YAML writer reaches a line length of 80 characters it attempts to split the data over multiple lines. To avoid unwanted version control changes, this setting forces the Unity writer to ignore the 80 character check when it writes inline mappings (also called flow mappings in the YAML spec).

Without setting
m_MySerializedAssetReference: {fileID: 10304, guid: a2eb3ee376dd24a4f9221a30765d895b,
type: 3}

With setting
m_MySerializedAssetReference: {fileID: 10304, guid: a2eb3ee376dd24a4f9221a30765d895b, type: 3}