A change of this type indicates that an asset object has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an instance of an asset (e.g. Texture).
| Property | Description | 
|---|---|
| guid | The GUID of the removed asset. | 
| instanceId | The instance ID of the modified asset. | 
| scene | The scene that contained the asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings). | 
| Constructor | Description | 
|---|---|
| DestroyAssetObjectEventArgs | Constructs a new instance. |