A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.
| Property | Description |
|---|---|
| instanceId | The instance ID of the GameObject that has been created. |
| scene | The scene containing the GameObject that has been created. |
| Constructor | Description |
|---|---|
| CreateGameObjectHierarchyEventArgs | Constructs a new instance. |