A change of this type indicates that a GameObject has been created, possibly with additional objects below it in the hierarchy. This happens for example when Undo.RegisterCreatedObjectUndo is used with a GameObject.
Property | Description |
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instanceId | The instance ID of the GameObject that has been created. |
scene | The scene containing the GameObject that has been created. |
Constructor | Description |
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CreateGameObjectHierarchyEventArgs | Constructs a new instance. |