Version: 2021.3
LanguageEnglish
  • C#

ComputeBuffer Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ComputeBuffer(int count, int stride);

Declaration

public ComputeBuffer(int count, int stride, ComputeBufferType type);

Declaration

public ComputeBuffer(int count, int stride, ComputeBufferType type, ComputeBufferMode usage);

Parameters

count Number of elements in the buffer.
stride Size of one element in the buffer, in bytes. Must be a multiple of 4 and less than 2048, and match the size of the buffer type in the shader. See Compute Shaders for cross-platform compatibility information.
type Type of the buffer, default is ComputeBufferType.Default (structured buffer).
usage Usage mode of the buffer, default is ComputeBufferModeImmutable.

Description

Create a Compute Buffer.

Use Release to release the buffer when no longer needed.

Additional resources: SystemInfo.supportsComputeShaders, ComputeShader class, Shader.SetGlobalBuffer, Material.SetBuffer, Compute Shaders.