BoxcastCommand Constructor

Declaration

public BoxcastCommand(Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

center Center of the box.
halfExtents Half the size of the box in each dimension.
orientation Rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
layerMask A Layer mask that is used to selectively ignore colliders when casting a box.

Description

Creates a BoxcastCommand.

This command is run in the default physics scene.


Declaration

public BoxcastCommand(PhysicsScene physicsScene, Vector3 center, Vector3 halfExtents, Quaternion orientation, Vector3 direction, float distance, int layerMask);

Parameters

physicsScene The physics scene to run the command in.
center Center of the box.
halfExtents Half the size of the box in each dimension.
orientation Rotation of the box.
direction The direction in which to sweep the box.
distance The maximum length of the cast.
layerMask A Layer mask that is used to selectively ignore colliders when casting a box.

Description

Creates a BoxcastCommand.


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