Version: 2021.3
LanguageEnglish
  • C#

AnimationCurve.MoveKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int MoveKey(int index, Keyframe key);

Parameters

index The index of the key to move.
key The keyframe containing the new time and value.

Returns

int The index of the keyframe after moving it.

Description

Moves the key at index to key.time and key.value.

This method removes the keyframe at index and inserts the updated key at the correct sorted position in AnimationCurve.keys.
Use it to move a keyframe in two dimensions (time and value).

Notes:
- In order for this method to behave as intended, you are expected to acquire the key using AnimationCurve.keys, modify the value and/or time, then invoke MoveKey with the updated keyframe. If used with a completely different keyframe, this method essentially replaces the key with a new one.
- Since AnimationCurve does not support having two keys with the same time, in the event where key.time conflicts with the time of another keyframe, key will be reinserted at the time of the keyframe at index, cancelling the move operation in the time dimension but keeping the modification in the value dimension.
- This method is used by the Unity curve editor to implement Keyframe dragging.

See Also: AnimationCurve.keys