Version: 2021.3
LanguageEnglish
  • C#

AnalyticsEventPriority.CacheImmediatelyFlag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Any current or previous events in the memory queue persist immediately to the filesystem.

This flag does not add events to the dispatch queue. If you want to add events to the dispatch queue, use AnalyticsEventPriority.FlushQueueFlag.