Version: 2021.3
LanguageEnglish
  • C#

AddComponentMenu Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public AddComponentMenu(string menuName);

Declaration

public AddComponentMenu(string menuName, int order);

Parameters

menuName The path to the component.
order Where in the component menu to add the new item.

Description

Add an item in the Component menu.

The script will be placed in the component menu according to menuName. For example, if the menuName is "Rendering/DoSomething" the new menu will be called DoSomething and appear as a child of the Rendering group in the Components menu. If menuName is "" or starts with "/" the component will be hidden from the menu.
Lower order values place the new item higher to the top of the Component menu.