Version: 2021.2
LanguageEnglish
  • C#

XRDisplaySubsystem.XRRenderPass.renderTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rendering.RenderTargetIdentifier renderTarget;

Description

The output target for the render pass.

This a resource owned directly by the XR Display and is only valid this frame. Can be a texture array.