Version: 2021.2
LanguageEnglish
  • C#

VisualEffect.HasGraphicsBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool HasGraphicsBuffer(int nameID);

Declaration

public bool HasGraphicsBuffer(string name);

Parameters

nameID The ID of the property. This is the same ID that Shader.PropertyToID returns.
name The name of the property.

Description

Checks if the Visual Effect can override a GraphicsBuffer with the name you pass in.