Version: 2021.2
LanguageEnglish
  • C#

ProfilerMarker Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ProfilerMarker(string name);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, string name);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, char* name, int nameLen);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, string name, Unity.Profiling.LowLevel.MarkerFlags flags);

Declaration

public ProfilerMarker(Unity.Profiling.ProfilerCategory category, char* name, int nameLen, Unity.Profiling.LowLevel.MarkerFlags flags);

Declaration

public ProfilerMarker(char* name, int nameLen);

Parameters

name Marker name.
category Profiler category.
nameLen Marker name length.
flags The marker flags.

Description

Constructs a new performance marker for code instrumentation.

Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();

using (s_SimulatePerfMarker.Auto()) { // ... } } }