Version: 2021.2
LanguageEnglish
  • C#

IExternalCodeEditor.SyncIfNeeded

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles);

Parameters

addedFiles Added files through Unity's UI.
movedFiles Files that was added but has been moved.
movedFromFiles Same list as movedFiles, but contains the location of where these was moved from.
importedFiles Imported files, which were not added through Unity's UI.

Description

When you change Assets in Unity, this method for the current chosen instance of IExternalCodeEditor parses the new and changed Assets.