Version: 2021.2
LanguageEnglish
  • C#

PointerCaptureHelper.ReleasePointer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ReleasePointer(UIElements.IEventHandler handler, int pointerId);

Parameters

handler The element which potentially captured the pointer.
pointerId The captured pointer.

Description

Tests whether an element captured a pointer and, if so, tells the element to release the pointer.


Declaration

public static void ReleasePointer(UIElements.IPanel panel, int pointerId);

Parameters

panel The panel that holds the element that captured the pointer.
pointerId The captured pointer.

Description

Releases the pointer.