This version of Unity is unsupported.

Texture2D.Reinitialize

Declaration

public bool Reinitialize(int width, int height);

Declaration

public bool Reinitialize(int width, int height, Experimental.Rendering.GraphicsFormat format, bool hasMipMap);

Declaration

public bool Reinitialize(int width, int height, TextureFormat format, bool hasMipMap);

Parameters

width New width of the Texture.
height New height of the Texture.
format New format of the Texture.
hasMipMap Indicates if the Texture should reserve memory for a full mip map chain.

Returns

bool Returns true if the reinitialization was a success.

Description

Reinitializes the Texture to width by height, format to format and optionally creates mip maps. After reinitializing, Texture pixels will be undefined. This function is very similar to the Texture constructor, except it works on existing Texture object.

Call Apply to actually upload the changed pixels to the graphics card.

Texture.isReadable must be true.