Version: 2021.2
LanguageEnglish
  • C#

PaintContext.ScatterHoles

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ScatterHoles(string editorUndoName);

Parameters

editorUndoName Unique name used for the undo stack.

Description

Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.

Once the edits to a PaintContext are complete, the modified data in destinationRenderTexture must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.

This function is called internally by TerrainPaintUtility.EndPaintHoles.

See Also: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.