Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseRetrieves an iterator for enumerating over the visible child properties of the current property. If the property is an array it will enumerate over the array elements.
See Also: NextVisible, GetEndProperty, GetArrayElementAtIndex
using UnityEditor; using UnityEngine;
public class EnumerateExample : ScriptableObject { public Vector3 m_vector3 = new Vector3(1.0f, 2.0f, 3.0f); public int m_anotherField = 2;
[MenuItem("Example/SerializedProperty GetEnumerator Example")] static void Example() { EnumerateExample obj = ScriptableObject.CreateInstance<EnumerateExample>(); SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty property = serializedObject.FindProperty("m_vector3");
// Visit the x, y, z values of the vector, stopping once m_anotherField is reached var enumerator = property.GetEnumerator(); while (enumerator.MoveNext()) { property = enumerator.Current as SerializedProperty; Debug.Log(property.propertyPath + " : " + property.floatValue); } } }