Version: 2021.2
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public string managedReferenceFieldTypename;


String corresponding to the value of the managed reference field full type string.

Contains a valid value when propertyType is SerializedPropertyType.ManagedReference. This property is Read Only (you cannot write to it).

Contrary to managedReferenceFullTypename, this property returns the full static type name for the managed reference field, not the dynamic instance's type.

The full static type name string returned has the following format: "[assembly-name] [namespace.][parent-class-names][classname]" where:
- [assembly-name] is the name of the assembly that contains the target type
- [namespace.] is an optional (if empty) namespace followed by a '.'
- [parent-class-names] is a '/' separated list of optional parent class names (in the case of nested class definitions)
- [classname] is the managed reference field class name.

See Also: propertyType, SerializedPropertyType.ManagedReference.