Version: 2021.2
LanguageEnglish
  • C#

SearchUtils.MatchSearchGroups

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool MatchSearchGroups(Search.SearchContext context, string content, bool ignoreCase);

Parameters

context Search context containing the searchQuery that search tries to match.
content String content that is tokenized and used to match the search query.
ignoreCase Perform matching while ignoring letter casing.

Returns

bool If a match has occurred.

Description

Helper function to match a string against the SearchContext. This will try to match the search query against each token of content (similar to the AddComponent menu workflow).

private static IEnumerable<SearchItem> SearchLogs(SearchContext context, SearchProvider provider)
{
    lock (s_Logs)
    {
        if (!s_Initialized)
        {
            s_Initialized = true;
            Application.logMessageReceived -= HandleLog;
            Application.logMessageReceived += HandleLog;
        }
        for (int logIndex = 0; logIndex < s_Logs.Count; ++logIndex)
            yield return SearchLogEntry(context, provider, s_Logs[logIndex]);
    }
}