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Closebytes | Binary buffer containing the index representation. |
finished | Callback that triggers when the index is fully loaded. The callback parameters indicates if loading was succesful. |
bool Returns false if the index is of an unsupported version or if there was a problem initializing the reading thread.
Loads the index asynchronously (in another thread) from a binary buffer.
using System.IO; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_SearchIndexer_LoadBytes { const string tempIndexPath = "Temp/LoadBytes.db"; [MenuItem("Examples/SearchIndexer/LoadBytes")] public static void Run() { var si = new SearchIndexer(); si.Start(); var di = si.AddDocument("document 1"); si.AddNumber("test", 2, 0, di); si.Finish(() => { File.WriteAllBytes(tempIndexPath, si.SaveBytes()); ReloadIndex(); }); } private static void ReloadIndex() { var indexBytes = File.ReadAllBytes(tempIndexPath); var si = new SearchIndexer(); // Load the search index from a binary stream. si.LoadBytes(indexBytes, (success) => { Debug.Assert(success); Debug.Log($"Index loaded from {indexBytes} bytes"); }); } }