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CloseWhen this flag is set, Unity culls shadow casters as part of the culling operation.
Default value: set, if your project uses the Scriptable Render Pipeline.
If your project uses the Built-in Render Pipeline, this value is unset if QualitySettings.shadows is set to ShadowQuality.Disable; otherwise, it is set. Note that changing this value has no effect in the Built-in Render Pipeline.
See Also: ScriptableCullingParameters.cullingOptions, ScriptableRenderContext.Cull, CullingResults.