Version: 2021.2
  • C#


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public bool Create();


bool True if the texture is created, else false.


Actually creates the RenderTexture.

RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set active. Calling Create lets you create it up front. Create does nothing if the texture is already created.

The initial contents of a newly created render texture are undefined. On some platforms/API's the contents will default to black but users should not depend on this.

See Also: Release, IsCreated functions.

using UnityEngine;

public class Example : MonoBehaviour { public RenderTexture rt;

void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); rt.Create(); } }