Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closefrom | The starting point of the ray in world coordinates. |
direction | The direction of the ray. |
distance | The maximum distance the ray should check for collisions. |
layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. |
maxHits | The maximum number of Colliders the ray can hit. |
Create a RaycastCommand.
The query is run in the default physics scene.
physicsScene | The physics scene to run the raycast query in. |
from | The starting point of the ray in world coordinates. |
direction | The direction of the ray. |
distance | The maximum distance the ray should check for collisions. |
layerMask | A LayerMask that is used to selectively ignore Colliders when casting a ray. |
maxHits | The maximum number of Colliders the ray can hit. |
Create a RaycastCommand.