Version: 2021.2
LanguageEnglish
  • C#
Method group is Obsolete

ProfilerWindow.gpuModuleName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete gpuModuleName is deprecated. Use gpuModuleIdentifier instead.
Upgrade to gpuModuleIdentifier
public static string gpuModuleName;

Description

Deprecated: Use ProfilerWindow.gpuModuleIdentifier instead. The name of the GPU Usage Profiler module.

Compare this constant to ProfilerWindow.selectedModuleName to check if the currently selected Profiler module is the CPU Usage Profiler module. Note: This text remains in English, even if the UI is translated into other languages.

using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;

public class Example : EditorWindow { ProfilerWindow m_Profiler = null; [MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { var window = GetWindow<Example>(); window.m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); }

void OnGUI() { // First make sure there is an open Profiler Window if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); // If the currently selected Module is not the GPU Usage module, setting the selection will not be visible to the user immediately if (m_Profiler.selectedModuleName == ProfilerWindow.gpuModuleName) { // Get the GPU Usage Profiler module's selection controller interface to interact with the selection var gpuSampleSelectionController = m_Profiler.GetFrameTimeViewSampleSelectionController(ProfilerWindow.gpuModuleName); // If the current selection object is null, there is no selection to print out. using (new EditorGUI.DisabledScope(gpuSampleSelectionController.selection != null)) { if (GUILayout.Button("Print current Selection")) { // Get the currently shown selection and log out some of its details var selection = gpuSampleSelectionController.selection; Debug.Log($"The sample currently selected in the GPU Usage Profiler module is {selection.sampleDisplayName} at a depth of {selection.markerPathDepth}."); } } } } }