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CloseclassName | The fully qualified class name of a MonoScript imported by this plugin. |
Texture2D Returns the custom icon that will be associated with the imported MonoScript. If no custom icon will be associated with the imported MonoScript, returns null.
Gets the custom icon to associate with a MonoScript at import time.
See Also: MonoScript.GetClass, Type.FullName, PluginImporter.SetIcon, EditorGUIUtility.GetIconForObject.
using UnityEngine; using UnityEditor;
class Example { [MenuItem("Examples/Get Icon for MonoScript from PluginImporter")] public static void GetIconForMonoScriptFromPluginImporter() { var assetPath = "Assets/MyManagedPlugin.dll"; var pluginImporter = AssetImporter.GetAtPath(assetPath) as PluginImporter; var monoScript = AssetDatabase.LoadAssetAtPath<MonoScript>(assetPath);
var icon = pluginImporter.GetIcon(monoScript.GetClass().FullName); Debug.Log("Icon for " + monoScript.GetClass().FullName + " in " + assetPath + " is " + icon); } }