This version of Unity is unsupported.

PlayableExtensions.GetLeadTime

Declaration

public static float GetLeadTime(U playable);

Parameters

playable The Playable used by this operation.

Description

Returns the Playable lead time in seconds.

PrepareData() is called when the lead time is greater than the Playable delay.

See Also: SetLeadTime, SetDelay.

Use this templated extension method on any type that inherits from IPlayable.