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CloseEvent that is raised when a PlayableDirector component has stopped.
Add an event handler, to this event, to receive a notification when a PlayableDirector is stopped. The event handler also receives the PlayableDirector that is stopped.
When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause and PlayableBehaviour.OnGraphStop.
using UnityEngine; using UnityEngine.Playables;
public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;
void OnEnable() { director.stopped += OnPlayableDirectorStopped; }
void OnPlayableDirectorStopped(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now stopped."); }
void OnDisable() { director.stopped -= OnPlayableDirectorStopped; } }
See Also: PlayableDirector.played, PlayableDirector.paused.