Version: 2021.2
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  • C#

PhysicsShapeGroup2D.localToWorldMatrix

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public Matrix4x4 localToWorldMatrix;

Description

Gets or sets a matrix that transforms the PhysicsShapeGroup2D vertices from local space into world space.

When retrieving a PhysicsShapeGroup2D via Rigidbody2D.GetShapes or Collider2D.GetShapes, this matrix will be set to the pose of the Rigidbody2D unless a Rigidbody2D is not available in which case the matrix it set to Matrix4x4.identity.