Version: 2021.2
  • C#


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public float sphericalDirectionAmount;


Makes particles move in a spherical direction from their starting point.

This accepts values from 0 to 1, where 0 causes the particles to retain their default direction and 1 causes a completely spherical direction. Values in between 0 and 1 blend the default shape direction with a spherical direction. This means that at 0.5, you get 50% of the default shape and 50% of a spherical direction. At 1, the particle direction points outwards from the center to create a uniform sphere. See Also: ParticleSystem.ShapeModule.shapeType.