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EditorConnection.Send

Declaration

public void Send(Guid messageId, byte[] data, int playerId);

Declaration

public void Send(Guid messageId, byte[] data);

Parameters

messageId The type ID of the message to send to the connected Players.
playerId The ID of the Player that you want to sent this message to. If you want to send it to all Players, set this to 0.

Description

Sends data to the connected Players.