Version: 2021.2
LanguageEnglish
  • C#

MeshUtility.AcquireReadOnlyMeshData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Mesh.MeshDataArray AcquireReadOnlyMeshData(Mesh mesh);

Declaration

public static Mesh.MeshDataArray AcquireReadOnlyMeshData(Mesh[] meshes);

Declaration

public static Mesh.MeshDataArray AcquireReadOnlyMeshData(List<Mesh> meshes);

Parameters

mesh The input mesh.
meshes The input meshes.

Returns

MeshDataArray Returns a read-only snapshot of Mesh data. See MeshDataArray and MeshData.

Description

Gets a snapshot of Mesh data for read-only access in the Unity Editor.

This method retrieves the same data as Mesh.AcquireReadOnlyMeshData.

Mesh.AcquireReadOnlyMeshData only retrieves data from meshes where Mesh.isReadable is true. In the Editor, all meshes are readable, even when Mesh.isReadable is set to false. This Editor-only method skips the isReadable check, and retrieves data whether Mesh.isReadable is true or false.

See Also: Mesh.AcquireReadOnlyMeshData, MeshDataArray, MeshData