Version: 2021.2
LanguageEnglish
  • C#

ChannelClientScope Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public ChannelClientScope(bool autoTick, string channelName, Action<string> handler, bool closeClientOnExit);

Declaration

public ChannelClientScope(bool autoTick, string channelName, Action<byte[]> handler, bool closeClientOnExit);

Parameters

autoTick If true, starts the channel client in auto tick mode.
channelName Name of the channel to open.
handler Handler to process message on the channel.
closeClientOnExit If true, closes the client on exit.

Description

Create a new Channel Client scope.