Version: 2021.2
LanguageEnglish
  • C#

LightingSettings.filteringMode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public FilterMode filteringMode;

Description

Specifies the filter type that the Progressive Lightmapper uses for ambient occlusion. (Editor only).

When this is set to None, the Progressive Lightmapper does not filter ambient occlusion. When this is set to any other value, the Progressive Lightmapper filters the computed ambient occlusion with the specified filter.

This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using the Progressive Lightmapper.

When Unity serializes this LightingSettings object as a Lighting Settings Asset, this property corresponds to the Filtering > Ambient Occlusion property in the Lighting Settings Asset Inspector.

See Also: Lighting Settings Asset.